|
Wing Commander II
Reconstructed Win32 source (1996)
|
#include <game_data.h>
Data Fields | |
| struct CutsceneSoundEffect * | next |
| short | resourceIndex |
| void * | sound |
Definition at line 923 of file game_data.h.
| struct CutsceneSoundEffect* CutsceneSoundEffect::next |
Definition at line 924 of file game_data.h.
Referenced by AddCutsceneSoundEffect(), FindCutsceneSoundEffect(), and ReleaseCutsceneSoundEffects().
| short CutsceneSoundEffect::resourceIndex |
Definition at line 925 of file game_data.h.
Referenced by AddCutsceneSoundEffect(), FindCutsceneSoundEffect(), and ReleaseCutsceneSoundEffects().
| void* CutsceneSoundEffect::sound |
Definition at line 926 of file game_data.h.
Referenced by AddCutsceneSoundEffect(), FindCutsceneSoundEffect(), and ReleaseCutsceneSoundEffects().