Wing Commander II
Reconstructed Win32 source (1996)
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CutsceneSequence Struct Reference

#include <game_data.h>

Data Fields

signed char active
short planeCount
unsigned char * planeIndices
unsigned char field_7 [4]
unsigned char * scriptStart
unsigned char * scriptCursor
short * locals
short waitTicks
int waitStart
short owner

Detailed Description

Definition at line 958 of file game_data.h.

Field Documentation

◆ active

signed char CutsceneSequence::active

Definition at line 959 of file game_data.h.

Referenced by CreateCutsceneResourceInstance(), and RunCutsceneScript().

◆ field_7

unsigned char CutsceneSequence::field_7[4]

Definition at line 962 of file game_data.h.

◆ locals

short* CutsceneSequence::locals

Definition at line 965 of file game_data.h.

Referenced by ReleaseCutsceneObjectResource(), and RunCutsceneScript().

◆ owner

short CutsceneSequence::owner

Definition at line 968 of file game_data.h.

Referenced by CreateCutsceneResourceInstance(), and ExecuteCutsceneSequence().

◆ planeCount

short CutsceneSequence::planeCount

Definition at line 960 of file game_data.h.

Referenced by ExecuteCutsceneSequence(), and RunCutsceneScript().

◆ planeIndices

unsigned char* CutsceneSequence::planeIndices

◆ scriptCursor

unsigned char* CutsceneSequence::scriptCursor

◆ scriptStart

unsigned char* CutsceneSequence::scriptStart

◆ waitStart

int CutsceneSequence::waitStart

Definition at line 967 of file game_data.h.

Referenced by RunCutsceneScript().

◆ waitTicks

short CutsceneSequence::waitTicks

Definition at line 966 of file game_data.h.

Referenced by RunCutsceneScript().


The documentation for this struct was generated from the following file: