Wing Commander II
Reconstructed Win32 source (1996)
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CutsceneScene Struct Reference

#include <game_data.h>

Data Fields

signed char active
short sequenceCount
unsigned char * sequenceIndices
unsigned char field_7 [4]
unsigned char * scriptStart
unsigned char * scriptCursor
short * locals
short owner

Detailed Description

Definition at line 971 of file game_data.h.

Field Documentation

◆ active

signed char CutsceneScene::active

Definition at line 972 of file game_data.h.

Referenced by CreateCutsceneResourceInstance().

◆ field_7

unsigned char CutsceneScene::field_7[4]

Definition at line 975 of file game_data.h.

◆ locals

short* CutsceneScene::locals

Definition at line 978 of file game_data.h.

Referenced by ReleaseCutsceneObjectResource(), and RunCutsceneScript().

◆ owner

short CutsceneScene::owner

Definition at line 979 of file game_data.h.

Referenced by CreateCutsceneResourceInstance(), and ExecuteCutsceneScene().

◆ scriptCursor

unsigned char* CutsceneScene::scriptCursor

◆ scriptStart

unsigned char* CutsceneScene::scriptStart

Definition at line 976 of file game_data.h.

Referenced by CreateCutsceneResourceInstance(), and LinkCutsceneObjectResources().

◆ sequenceCount

short CutsceneScene::sequenceCount

Definition at line 973 of file game_data.h.

Referenced by RunCutsceneScript().

◆ sequenceIndices

unsigned char* CutsceneScene::sequenceIndices

The documentation for this struct was generated from the following file: