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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| signed char | active |
| short | sequenceCount |
| unsigned char * | sequenceIndices |
| unsigned char | field_7 [4] |
| unsigned char * | scriptStart |
| unsigned char * | scriptCursor |
| short * | locals |
| short | owner |
Definition at line 971 of file game_data.h.
| signed char CutsceneScene::active |
Definition at line 972 of file game_data.h.
Referenced by CreateCutsceneResourceInstance().
| unsigned char CutsceneScene::field_7[4] |
Definition at line 975 of file game_data.h.
| short* CutsceneScene::locals |
Definition at line 978 of file game_data.h.
Referenced by ReleaseCutsceneObjectResource(), and RunCutsceneScript().
| short CutsceneScene::owner |
Definition at line 979 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), and ExecuteCutsceneScene().
| unsigned char* CutsceneScene::scriptCursor |
Definition at line 977 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), ExecuteCutsceneScene(), and LinkCutsceneObjectResources().
| unsigned char* CutsceneScene::scriptStart |
Definition at line 976 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), and LinkCutsceneObjectResources().
| short CutsceneScene::sequenceCount |
Definition at line 973 of file game_data.h.
Referenced by RunCutsceneScript().
| unsigned char* CutsceneScene::sequenceIndices |
Definition at line 974 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), ReleaseCutsceneObjectResource(), and RunCutsceneScript().