Wing Commander II
Reconstructed Win32 source (1996)
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CutscenePlane Struct Reference

#include <game_data.h>

Data Fields

signed char active
signed char visible
unsigned char * scriptStart
unsigned char * scriptCursor
short * locals
short spriteCount
unsigned char * spriteIndices
signed char deltaX
signed char deltaY
signed char deltaDepth
short x
short y
short depth
short rotation
short scale
unsigned short drawFlags
short owner
short waitTicks
int waitStart

Detailed Description

Definition at line 936 of file game_data.h.

Field Documentation

◆ active

signed char CutscenePlane::active

◆ deltaDepth

signed char CutscenePlane::deltaDepth

Definition at line 946 of file game_data.h.

Referenced by RunCutsceneScript(), and UpdateCutscenePlaneObject().

◆ deltaX

signed char CutscenePlane::deltaX

Definition at line 944 of file game_data.h.

Referenced by RunCutsceneScript(), and UpdateCutscenePlaneObject().

◆ deltaY

signed char CutscenePlane::deltaY

Definition at line 945 of file game_data.h.

Referenced by RunCutsceneScript(), and UpdateCutscenePlaneObject().

◆ depth

short CutscenePlane::depth

Definition at line 949 of file game_data.h.

Referenced by RunCutsceneScript(), and UpdateCutscenePlaneObject().

◆ drawFlags

unsigned short CutscenePlane::drawFlags

Definition at line 952 of file game_data.h.

Referenced by DrawCutsceneSprite(), and RunCutsceneScript().

◆ locals

short* CutscenePlane::locals

Definition at line 941 of file game_data.h.

Referenced by ReleaseCutsceneObjectResource(), and RunCutsceneScript().

◆ owner

short CutscenePlane::owner

Definition at line 953 of file game_data.h.

Referenced by CreateCutsceneResourceInstance(), and UpdateCutscenePlaneObject().

◆ rotation

short CutscenePlane::rotation

Definition at line 950 of file game_data.h.

Referenced by DrawCutsceneSprite(), and RunCutsceneScript().

◆ scale

short CutscenePlane::scale

Definition at line 951 of file game_data.h.

Referenced by DrawCutsceneSprite(), and RunCutsceneScript().

◆ scriptCursor

unsigned char* CutscenePlane::scriptCursor

◆ scriptStart

unsigned char* CutscenePlane::scriptStart

◆ spriteCount

short CutscenePlane::spriteCount

Definition at line 942 of file game_data.h.

Referenced by DrawCutscenePlane(), RunCutsceneScript(), and UpdateCutscenePlaneObject().

◆ spriteIndices

unsigned char* CutscenePlane::spriteIndices

◆ visible

signed char CutscenePlane::visible

◆ waitStart

int CutscenePlane::waitStart

Definition at line 955 of file game_data.h.

Referenced by RunCutsceneScript().

◆ waitTicks

short CutscenePlane::waitTicks

Definition at line 954 of file game_data.h.

Referenced by RunCutsceneScript(), and UpdateCutscenePlaneObject().

◆ x

short CutscenePlane::x

Definition at line 947 of file game_data.h.

Referenced by DrawCutsceneSprite(), RunCutsceneScript(), and UpdateCutscenePlaneObject().

◆ y

short CutscenePlane::y

Definition at line 948 of file game_data.h.

Referenced by DrawCutsceneSprite(), RunCutsceneScript(), and UpdateCutscenePlaneObject().


The documentation for this struct was generated from the following file: