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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| unsigned char | resourceIndex |
| void * | packet |
| struct CutsceneMusicNode * | next |
| struct CutsceneMusicNode * | previous |
Definition at line 929 of file game_data.h.
| struct CutsceneMusicNode* CutsceneMusicNode::next |
Definition at line 932 of file game_data.h.
Referenced by AddCutsceneMusicNode(), FindLoadedCutsceneMusic(), and ReleaseCutsceneMusicNodes().
| void* CutsceneMusicNode::packet |
Definition at line 931 of file game_data.h.
Referenced by AddCutsceneMusicNode(), and FindLoadedCutsceneMusic().
| struct CutsceneMusicNode* CutsceneMusicNode::previous |
Definition at line 933 of file game_data.h.
Referenced by AddCutsceneMusicNode(), FindLoadedCutsceneMusic(), and ReleaseCutsceneMusicNodes().
| unsigned char CutsceneMusicNode::resourceIndex |
Definition at line 930 of file game_data.h.
Referenced by AddCutsceneMusicNode(), FindLoadedCutsceneMusic(), and ReleaseCutsceneMusicNodes().