Wing Commander II
Reconstructed Win32 source (1996)
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BriefingPacketHeader Struct Reference

#include <game_data.h>

Data Fields

unsigned int briefingScene
unsigned int briefingText
unsigned int debriefingScene
unsigned int debriefingText
unsigned int recRoomScene0
unsigned int recRoomText0
unsigned int recRoomScene2
unsigned int recRoomText2
unsigned int recRoomScene1
unsigned int recRoomText1

Detailed Description

Definition at line 581 of file game_data.h.

Field Documentation

◆ briefingScene

unsigned int BriefingPacketHeader::briefingScene

Definition at line 582 of file game_data.h.

◆ briefingText

unsigned int BriefingPacketHeader::briefingText

Definition at line 583 of file game_data.h.

◆ debriefingScene

unsigned int BriefingPacketHeader::debriefingScene

Definition at line 584 of file game_data.h.

◆ debriefingText

unsigned int BriefingPacketHeader::debriefingText

Definition at line 585 of file game_data.h.

◆ recRoomScene0

unsigned int BriefingPacketHeader::recRoomScene0

Definition at line 586 of file game_data.h.

◆ recRoomScene1

unsigned int BriefingPacketHeader::recRoomScene1

Definition at line 590 of file game_data.h.

◆ recRoomScene2

unsigned int BriefingPacketHeader::recRoomScene2

Definition at line 588 of file game_data.h.

◆ recRoomText0

unsigned int BriefingPacketHeader::recRoomText0

Definition at line 587 of file game_data.h.

◆ recRoomText1

unsigned int BriefingPacketHeader::recRoomText1

Definition at line 591 of file game_data.h.

◆ recRoomText2

unsigned int BriefingPacketHeader::recRoomText2

Definition at line 589 of file game_data.h.


The documentation for this struct was generated from the following file: