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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| short | bodyX |
| short | bodyY |
| short | portraitX |
| short | portraitY |
| short | scale |
| signed char | visible |
| signed char | firstPortraitFrame |
| signed char | portraitFrameCount |
| const signed char * | animation |
| signed char | animationPhase |
Definition at line 826 of file game_data.h.
| const signed char* BriefingCharacterLayout::animation |
Definition at line 835 of file game_data.h.
| signed char BriefingCharacterLayout::animationPhase |
Definition at line 836 of file game_data.h.
| short BriefingCharacterLayout::bodyX |
Definition at line 827 of file game_data.h.
| short BriefingCharacterLayout::bodyY |
Definition at line 828 of file game_data.h.
| signed char BriefingCharacterLayout::firstPortraitFrame |
Definition at line 833 of file game_data.h.
| signed char BriefingCharacterLayout::portraitFrameCount |
Definition at line 834 of file game_data.h.
| short BriefingCharacterLayout::portraitX |
Definition at line 829 of file game_data.h.
| short BriefingCharacterLayout::portraitY |
Definition at line 830 of file game_data.h.
| short BriefingCharacterLayout::scale |
Definition at line 831 of file game_data.h.
| signed char BriefingCharacterLayout::visible |
Definition at line 832 of file game_data.h.