Wing Commander II
Reconstructed Win32 source (1996)
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BriefingCharacterLayout Struct Reference

#include <game_data.h>

Data Fields

short bodyX
short bodyY
short portraitX
short portraitY
short scale
signed char visible
signed char firstPortraitFrame
signed char portraitFrameCount
const signed char * animation
signed char animationPhase

Detailed Description

Definition at line 826 of file game_data.h.

Field Documentation

◆ animation

const signed char* BriefingCharacterLayout::animation

Definition at line 835 of file game_data.h.

◆ animationPhase

signed char BriefingCharacterLayout::animationPhase

Definition at line 836 of file game_data.h.

◆ bodyX

short BriefingCharacterLayout::bodyX

Definition at line 827 of file game_data.h.

◆ bodyY

short BriefingCharacterLayout::bodyY

Definition at line 828 of file game_data.h.

◆ firstPortraitFrame

signed char BriefingCharacterLayout::firstPortraitFrame

Definition at line 833 of file game_data.h.

◆ portraitFrameCount

signed char BriefingCharacterLayout::portraitFrameCount

Definition at line 834 of file game_data.h.

◆ portraitX

short BriefingCharacterLayout::portraitX

Definition at line 829 of file game_data.h.

◆ portraitY

short BriefingCharacterLayout::portraitY

Definition at line 830 of file game_data.h.

◆ scale

short BriefingCharacterLayout::scale

Definition at line 831 of file game_data.h.

◆ visible

signed char BriefingCharacterLayout::visible

Definition at line 832 of file game_data.h.


The documentation for this struct was generated from the following file: