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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game.h>
Data Fields | |
| IxSound * | sound |
| struct ActiveSoundEntry * | next |
| struct ActiveSoundEntry* ActiveSoundEntry::next |
Definition at line 348 of file game.h.
Referenced by AllocateActiveSoundEntry(), FindActiveSoundEntryBySample(), ReleaseFinishedSoundEntries(), and RemoveActiveSoundEntry().
| IxSound* ActiveSoundEntry::sound |
Definition at line 347 of file game.h.
Referenced by FindActiveSoundEntryBySample(), playWAVE(), ReleaseFinishedSoundEntries(), and StopSoundsUsingWave().