Wing Commander II
Reconstructed Win32 source (1996)
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ActiveSoundEntry Struct Reference

#include <game.h>

Data Fields

IxSound * sound
struct ActiveSoundEntry * next

Detailed Description

Definition at line 346 of file game.h.

Field Documentation

◆ next

◆ sound

IxSound* ActiveSoundEntry::sound

The documentation for this struct was generated from the following file: