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Wing Commander II
Reconstructed Win32 source (1996)
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Saves and restores the game palette. More...
#include "game.h"Go to the source code of this file.
Functions | |
| void | SaveGamePalette (void) |
| void | RestoreGamePalette (void) |
Variables | |
| unsigned short | g_ausPaletteWords [256][3] |
Saves and restores the game palette.
Definition in file palette.c.
Definition at line 21 of file palette.c.
References g_ausPaletteWords, RestoreGamePalette(), SetPaletteEntry(), and WaitForVerticalBlankThunk().
Referenced by CompleteStarSystemJump(), death_sequence(), ejection_sequence(), InitializeNewPilotCampaign(), RestoreGamePalette(), RunCutsceneScript(), and Title_Sequence().
Definition at line 9 of file palette.c.
References g_ausPaletteWords, GetPaletteEntry(), SaveGamePalette(), and WaitForVerticalBlankThunk().
Referenced by LoadGamePaletteFile(), RunCutsceneScript(), and SaveGamePalette().
| unsigned short g_ausPaletteWords[256][3] |
Definition at line 34 of file palette.c.
Referenced by CachePaletteEntryFromWords(), DIBsetPalette(), RestoreGamePalette(), and SaveGamePalette().