Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all typedefs with links to the files they belong to:
A
B
C
D
F
G
H
I
L
M
N
O
P
Q
R
S
T
U
V
W
- a -
ActiveSoundEntry :
game.h
- b -
BarracksAnimationState :
game_data.h
BarracksAnimationState_size_must_be_0x68 :
game_data.h
BarracksBunkState :
game_data.h
BarracksBunkState_size_must_be_0x0a :
game_data.h
BriefingCharacterLayout :
game_data.h
BriefingCharacterLayout_size_must_be_0x12 :
game_data.h
BriefingPacketHeader :
game_data.h
BriefingPacketHeader_size_must_be_0x28 :
game_data.h
- c -
CampaignDate :
game_data.h
CampaignGlobals :
game_data.h
CampaignGlobals_pilot_status_must_start_at_0xa0 :
game_data.h
CampaignState :
game_data.h
CampaignState_size_must_be_0x58 :
game_data.h
CampaignVictoryProjectile :
game_data.h
CampaignVictoryProjectile_size_must_be_0x16 :
game_data.h
CannedSceneBriefingCharacterRecord :
game_data.h
CannedSceneBriefingCharacterRecord_size_must_be_0x10 :
game_data.h
CannedSceneBufferHeader :
game_data.h
CannedSceneMusicCommandRecord :
game_data.h
CannedSceneMusicCommandRecord_size_must_be_0x16 :
game_data.h
CannedSceneObjectEventRecord :
game_data.h
CannedSceneObjectEventRecord_size_must_be_0x30 :
game_data.h
CannedSceneObjectStateRecord :
game_data.h
CannedSceneObjectStateRecord_size_must_be_0x35 :
game_data.h
CannedSceneRecordHeader :
game_data.h
CannedSceneRecordHeader_size_must_be_6 :
game_data.h
CockpitBarDefinition :
game_data.h
CockpitLayout :
game_data.h
CockpitLayout_size_must_be_0x118 :
game_data.h
CockpitReadout :
game.h
CockpitReadout_size_must_be_0x0a :
game.h
CockpitResourceLayout :
game_data.h
CockpitResourceLayout_size_must_be_0x13a :
game_data.h
CockpitScannerGeometry :
game_data.h
CockpitTargetCameraOverlay :
game_data.h
CockpitTargetCameraOverlay_size_must_be_0x20 :
game_data.h
ConstellationObjectDefinition :
game_data.h
ConstellationObjectDefinition_size_must_be_0x08 :
game_data.h
ConstellationParticle :
game_data.h
ConstellationParticle_size_must_be_0x0a :
game_data.h
ConstellationStar :
game_data.h
ConstellationStar_size_must_be_0x06 :
game_data.h
ConversationSceneRecord :
game_data.h
ConversationSceneRecord_size_must_be_0x0d :
game_data.h
CutsceneMusicNode :
game_data.h
CutsceneMusicNode_size_must_be_0x0d :
game_data.h
CutsceneObjectResourceHalf :
game_data.h
CutsceneObjectResourceList :
game_data.h
CutsceneObjectResourceList_size_must_be_0x32 :
game_data.h
CutscenePlane :
game_data.h
CutscenePlane_size_must_be_0x2b :
game_data.h
CutsceneResourceTable :
game_data.h
CutsceneResourceTable_size_must_be_0x18 :
game_data.h
CutsceneScene :
game_data.h
CutsceneScene_size_must_be_0x19 :
game_data.h
CutsceneSequence :
game_data.h
CutsceneSequence_size_must_be_0x1f :
game_data.h
CutsceneSoundEffect :
game_data.h
CutsceneSoundEffect_size_must_be_0x0a :
game_data.h
CutsceneTextResource :
game_data.h
CutsceneTextResource_size_must_be_0x0a :
game_data.h
- d -
DebugOverlayConsole :
game.h
DiskFileRecord :
game_data.h
DiskFileRecord_size_must_be_0x10 :
game_data.h
DwordPtr :
game.h
- f -
FireworkState :
game_data.h
FireworkState_size_must_be_0x0c :
game_data.h
FixedVector :
game_data.h
FontWorkspace :
game.h
FreedHeapBlock :
game.h
- g -
GuardedAllocation :
game.h
- h -
HazardField :
game_data.h
HazardField_size_must_be_0x14 :
game_data.h
HighScoreEntry :
game_data.h
HostMouseMessage :
game.h
HudMessageSlot :
game.h
- i -
InputDeviceSample :
game.h
InputEvent :
game.h
InputEventState :
game.h
InputManagerState :
game_data.h
InputManagerState_size_must_be_0x21 :
game_data.h
InputPumpContext :
game_data.h
INT16 :
game.h
INT8 :
game.h
IxSample :
game.h
IxSound :
game.h
- l -
LegacyConstellationParticle :
game_data.h
LegacyConstellationParticle_size_must_be_0x08 :
game_data.h
- m -
ManeuverChoice :
game_data.h
MissionHeader :
game_data.h
MissionHeader_size_must_be_0x18 :
game_data.h
MissionHeaderDisk :
game_data.h
MissionHeaderDisk_size_must_be_0x18 :
game_data.h
MissionNavPoint :
game_data.h
MissionNavPoint_size_must_be_0x65 :
game_data.h
MissionNavPointDisk :
game_data.h
MissionNavPointDisk_size_must_be_0x4d :
game_data.h
MissionObjective :
game_data.h
MissionObjective_size_must_be_0x1e :
game_data.h
MissionObjectiveDisk :
game_data.h
MissionObjectiveDisk_size_must_be_0x40 :
game_data.h
MissionObjectiveSource :
game_data.h
MissionObjectiveSource_size_must_be_0x40 :
game_data.h
MissionShipDisk :
game_data.h
MissionShipDisk_size_must_be_0x2a :
game_data.h
MissionShipRecord :
game_data.h
MissionShipRecord_size_must_be_0x3c :
game_data.h
ModalPanelBounds :
functions.h
ModalTextPanel :
game.h
MouseCursorState :
game.h
MouseCursorState_size_must_be_0x21 :
game.h
MusicResource :
game_data.h
MusicResource_size_must_be_6 :
game_data.h
- n -
NavMapBeacon :
game_data.h
NavMapBeacon_size_must_be_0x25 :
game_data.h
NavMapLabel :
game_data.h
NavMapLabel_size_must_be_0x0a :
game_data.h
NavMapObjectiveStyle :
game_data.h
NavMapObjectiveStyle_size_must_be_0x10 :
game_data.h
NearHeapBlock :
game_data.h
- o -
ObjectResourceSlot :
game_data.h
ObjectResourceSlot_size_must_be_0x16 :
game_data.h
ObjectTypeData :
game_data.h
ObjectTypeData_objectClass_must_be_at_0x14 :
game_data.h
ObjectTypeData_size_must_be_0xf3 :
game_data.h
ObjectTypeData_weaponLoadout_must_be_at_0x3e :
game_data.h
- p -
PacketDecompressionWorkspace :
game_data.h
PacketResourceDescriptor :
game_data.h
PacketResourceDescriptor_size_must_be_0x0a :
game_data.h
PacketSectionHandle :
game_data.h
PacketSectionHandle_size_must_be_0x14 :
game_data.h
PaletteRgb :
game_data.h
PersonnelFileSlot :
game_data.h
PersonnelFileSlot_size_must_be_0x26 :
game_data.h
PersonnelMouseSample :
globals.h
PilotNameVariables :
globals.h
PilotProfile :
game_data.h
PilotProfile_size_must_be_0x60 :
game_data.h
PilotRecord :
game_data.h
PilotRecord_size_must_be_0x26 :
game_data.h
- q -
QueuedMouseState :
globals.h
- r -
RasterClip :
game.h
RasterSurface :
game.h
ReleaseWeaponPosition :
globals.h
RLEFrameHeader :
game.h
RLETransformVertex :
game.h
- s -
SaveGameDiskCampaignState :
game_data.h
SaveGameDiskCampaignState_size_must_be_0x44 :
game_data.h
SaveGameDiskObjective :
game_data.h
SaveGameDiskObjective_size_must_be_0x19 :
game_data.h
SaveGameDiskRecord :
game_data.h
SaveGameDiskRecord_size_must_be_0x33c :
game_data.h
SaveGameRecord :
game_data.h
SaveGameRecord_size_must_be_0x3a0 :
game_data.h
SceneAnimationObject :
game_data.h
SceneAnimationObject_size_must_be_0x36 :
game_data.h
SceneFlicCacheEntry :
game_data.h
SceneFlicCacheEntry_size_must_be_0x08 :
game_data.h
SceneFlicObject :
game_data.h
SceneFlicObject_size_must_be_0x4b :
game_data.h
SceneHotspot :
game_data.h
SceneHotspot_size_must_be_0x09 :
game_data.h
ScenePacketHeader :
game_data.h
SceneResourceTable :
game_data.h
SceneResourceTable_size_must_be_0x08 :
game_data.h
ScrambleAnimationActor :
game_data.h
ScrambleAnimationActor_size_must_be_0x18 :
game_data.h
ScrambleShipDetail :
game_data.h
ScrambleShipDetail_size_must_be_0x05 :
game_data.h
ScreenViewportGeometry :
game_data.h
ScreenViewportGeometry_size_must_be_0x10 :
game_data.h
ScreenViewportPacket :
game_data.h
ShipIntelligenceMetadata :
game_data.h
ShipIntelligenceMetadata_size_must_be_0x0c :
game_data.h
ShipWeaponSlot :
game_data.h
ShipWeaponSlot_size_must_be_0x0a :
game_data.h
ShortPoint :
game_data.h
ShortRect :
game_data.h
ShortVector :
game_data.h
SphericalVector :
game_data.h
- t -
TalkingHeadOrigin :
game_data.h
TalkingHeadOrigin_size_must_be_0x08 :
game_data.h
TextContext :
game.h
TitleActorMotion :
intro.c
TitleMenuRegion :
game_data.h
- u -
UINT16 :
game.h
UINT8 :
game.h
- v -
Viewport :
game.h
- w -
WaveTableEntry :
game.h
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