|
Wing Commander II
Reconstructed Win32 source (1996)
|
Player ejection and stranding sequences. More...
#include "game.h"Go to the source code of this file.
Functions | |
| void | ShowPlayerEjectionSequence (void) |
| void | ShowPlayerStrandingSequence (void) |
Player ejection and stranding sequences.
Definition in file eject.c.
Definition at line 9 of file eject.c.
References ConfigureInputPump(), MouseCursorState::context, ejection_sequence(), g_18_nInterfaceEventMode, g_37_stPersonnelMousePointerState, g_88_nEventRepeatDelayState, g_stCurrentPilotProfile, PilotProfile::playerShipType, SetInputViewport(), ShowPlayerEjectionSequence(), and InputPumpContext::viewport.
Referenced by RunCampaignGameLoop(), and ShowPlayerEjectionSequence().
Definition at line 23 of file eject.c.
References ejection_sequence(), g_stCurrentPilotProfile, PilotProfile::playerShipType, and ShowPlayerStrandingSequence().
Referenced by RunCampaignGameLoop(), and ShowPlayerStrandingSequence().