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Wing Commander II
Reconstructed Win32 source (1996)
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Death sequence. More...
#include "game.h"Go to the source code of this file.
Functions | |
| void | death_sequence (void) |
Variables | |
| short | g_bMissionEndPending = 1 |
| short | g_bDeathSequenceActive = 0 |
Death sequence.
Definition in file death.c.
Definition at line 12 of file death.c.
References Viewport::bottom, clear_view_buffer(), ClearViewport(), death_sequence(), Draw_3Space_Frame(), DrawSpriteDefault(), dump_buffer_to_screen(), Explosion(), FadeViewportPaletteToColour(), FetchDiskPacketRetrying(), free_all_slots(), free_cockpit(), free_view_buffer(), FreePacketAndClear(), g_101_stScrViewInfo, g_1_nResourcePaletteState, g_27_stViewScratchInfo, g_7_szCockpitAssetFilenameText, g_98_nMemConfiguration, g_aObjectTypeData, g_asObjectType, g_bDeathSequenceActive, g_bMissionEndPending, g_bPrimaryViewBufferColour, g_bSceneEscapeRequested, g_cSecondaryViewBufferColour, g_nArcadeState, g_nFrameSkipCountdown, g_nTrainSimActive, load_all_slots(), new_view(), OBJECT_DATA_EJECTED_PILOT, PlaySfxWaveFileByNumber(), remove_nav_pointer(), remove_object(), RestoreGamePalette(), SceneLeaveHook(), ServiceInputDevices(), spacetrack(), StopMusicUnlessSuppressed(), and Viewport::top.
Referenced by death_sequence(), DosMemmove(), and RunCampaignGameLoop().
| short g_bDeathSequenceActive = 0 |
Definition at line 9 of file death.c.
Referenced by death_sequence(), pilot_hit(), and ResolveObjectDestruction().
| short g_bMissionEndPending = 1 |
Definition at line 8 of file death.c.
Referenced by death_sequence(), and ejection_sequence().