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Wing Commander II
Reconstructed Win32 source (1996)
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Carrier fighter launches. More...
#include "game.h"Go to the source code of this file.
Functions | |
| short | has_opposing_ship (short side) |
| void | launch_carrier_fighter (short carrier) |
Variables | |
| short | g_nCarrierLaunchIntervalValue |
| short | g_2_asCarrierLaunchTimer [10] |
Carrier fighter launches.
Definition in file carrier.c.
| short has_opposing_ship | ( | short | side | ) |
Definition at line 9 of file carrier.c.
References g_aeObjectClass, g_asShipSide, has_opposing_ship(), and OBJECT_CLASS_SHIP.
Referenced by close_behind(), has_opposing_ship(), and launch_carrier_fighter().
| void launch_carrier_fighter | ( | short | carrier | ) |
Definition at line 22 of file carrier.c.
References g_2_asCarrierLaunchTimer, g_abShipEjectionSequenceEnabled, g_acObjectType, g_acShipPortrait, g_acShipTarget, g_aeObjectClass, g_aeShipObjective, g_anShipSpeed, g_aObjectTypeData, g_apShipMissionRecord, g_aShipForwardVector, g_aShipPosition, g_aShipVelocity, g_asObjectCollisionRadius, g_asObjectType, g_asPilotLevel, g_asShipMissionIndex, g_asShipMissionType, g_asShipSide, g_asShipWingLeader, g_nCarrierLaunchIntervalValue, g_nCurrentNavPoint, has_opposing_ship(), initialize_ship(), launch_carrier_fighter(), MISSION_TYPE_PATROL, OBJECT_CLASS_SHIP, OBJECTIVE_ENGAGE_ENEMY, position_relative(), RandomBelowOrEqual(), ScaleFixedVector(), Set_up_ship_info(), and SIDE_KILRATHI.
Referenced by capital_ship_intelligence(), close_behind(), and launch_carrier_fighter().
| short g_2_asCarrierLaunchTimer[10] |
Definition at line 110 of file carrier.c.
Referenced by launch_carrier_fighter(), and Set_up_ship_info().
| short g_nCarrierLaunchIntervalValue |
Definition at line 109 of file carrier.c.
Referenced by launch_carrier_fighter().