Wing Commander
Reconstructed Win32 source (1996)
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Here is a list of all functions with links to the files they belong to:
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D
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Z
_
- a -
abandoned() :
wc1funcs.h
,
logic.c
AbortToDesktop() :
wc1funcs.h
,
winmain.c
AbsInt() :
wc1funcs.h
,
geom.c
accelerate() :
wc1funcs.h
,
ship.c
accelerate_and_jump() :
wc1funcs.h
,
brains.c
accelerate_and_move_object() :
wc1funcs.h
,
spc.c
ace_greeting() :
wc1funcs.h
,
logic.c
ace_status() :
wc1funcs.h
,
logic.c
achieved() :
wc1funcs.h
,
cockpt.c
,
nav.c
add_hazard_field() :
wc1funcs.h
,
winmain.c
add_statistics() :
wc1funcs.h
,
gameflow.c
AddFixedVectors() :
wc1funcs.h
,
geom.c
,
mission.c
,
nav.c
AddPCName() :
wc1funcs.h
,
cmpgn.c
AddRandomTrainSimHighScores() :
wc1funcs.h
,
trainsim.c
AddUniqueObjectiveNavLabel() :
wc1funcs.h
,
nav.c
advance() :
wc1funcs.h
,
fl.c
advance_canned_sequence() :
wc1funcs.h
,
mono.c
affect_mission_score() :
wc1funcs.h
,
ship.c
alert_flag() :
wc1funcs.h
,
logic.c
align() :
wc1funcs.h
,
winmain.c
AlignSpriteFrameToRectCorner() :
wc1funcs.h
,
view.c
AllocateActiveSoundEntry() :
wc1funcs.h
,
sound.c
AllocateFontWorkspace() :
wc1funcs.h
,
winsys.c
AllocateGuardedMemory() :
wc1funcs.h
,
winmain.c
AllocateInputEvent() :
wc1funcs.h
,
eventmgr.c
AllocateNearHeapBlockByFlags() :
wc1funcs.h
,
nearheap.c
AllocateNearHeapBlockFromEnd() :
wc1funcs.h
,
nearheap.c
AllocateSmallMemoryBlock() :
wc1funcs.h
,
eventmgr.c
AllocateTaggedMemory() :
wc1funcs.h
,
ending.c
AllocateUntaggedMemory() :
wc1funcs.h
,
eventmgr.c
AllocateViewport() :
wc1funcs.h
,
nav.c
,
view.c
AllocateWaveTableEntry() :
wc1funcs.h
,
sound.c
allow_engage() :
wc1funcs.h
,
brains.c
alter_objective() :
wc1funcs.h
,
logic.c
alter_pitch() :
wc1funcs.h
,
geom.c
alter_roll() :
wc1funcs.h
,
geom.c
alter_tactic() :
wc1funcs.h
,
logic.c
alter_yaw() :
wc1funcs.h
,
geom.c
analyze_kill() :
wc1funcs.h
,
ship.c
animate_object() :
wc1funcs.h
,
spc.c
animate_pilot() :
wc1funcs.h
,
cockpt.c
animate_shape() :
wc1funcs.h
,
spc.c
AnimateBarracks() :
wc1funcs.h
,
barracks.c
AnimateScrambleWalk() :
wc1funcs.h
,
cutscene.c
AnimateTrainSimTitle() :
wc1funcs.h
,
trainsim.c
any_defense() :
wc1funcs.h
,
smart.c
any_enemy() :
wc1funcs.h
,
logic.c
any_enemy_tail() :
wc1funcs.h
,
logic.c
,
music.c
any_selected() :
wc1funcs.h
,
ship.c
AnySavedGames() :
wc1funcs.h
,
barracks.c
AppendCommMenuChoice() :
wc1funcs.h
,
comm.c
AppendFormattedText() :
wc1funcs.h
,
cockpt.c
AppendGIFLZWDictionaryEntry() :
wc1funcs.h
AppendTextCharacter() :
wc1funcs.h
,
mathfp.c
apply_force_to_object() :
wc1funcs.h
,
geom.c
,
spc.c
apply_force_to_objects_center() :
wc1funcs.h
,
geom.c
ApplyAnswerTextCipher() :
wc1funcs.h
,
pilot.cpp
ApplyPackedMousePosition() :
wc1funcs.h
,
eventmgr.c
ApplyRLEFramePalette() :
wc1funcs.h
approach() :
wc1funcs.h
,
winmain.c
approach_and_engage() :
wc1funcs.h
,
brains.c
approach_cruise_speed() :
wc1funcs.h
,
logic.c
approach_full_speed() :
wc1funcs.h
,
logic.c
approach_half_speed() :
wc1funcs.h
,
logic.c
approach_min_speed() :
wc1funcs.h
,
logic.c
approach_ship_speed() :
wc1funcs.h
,
logic.c
approach_speed() :
wc1funcs.h
,
ship.c
approach_zero_speed() :
wc1funcs.h
,
logic.c
approve_xyz() :
wc1funcs.h
,
mission.c
ArcCos() :
wc1funcs.h
,
mathfp.c
ArcSin() :
wc1funcs.h
,
mathfp.c
are_alive() :
wc1funcs.h
,
logic.c
arrive_from_warp() :
wc1funcs.h
,
targ.c
asteroid_velocity() :
wc1funcs.h
,
winmain.c
attacker_in_range() :
wc1funcs.h
,
brains.c
,
logic.c
auto_pilot_sequence() :
wc1funcs.h
,
auto.c
auto_pilot_valid() :
wc1funcs.h
,
cockpt.c
auto_position() :
wc1funcs.h
,
auto.c
AwardCampaignMedal() :
wc1funcs.h
,
screens.c
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