Wing Commander
Reconstructed Win32 source (1996)
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
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Y
Z
_
- f -
facing_to_object() :
wc1funcs.h
,
geom.c
FadeFlightPaletteEntry() :
wc1funcs.h
,
main.c
FadeMusic() :
wc1funcs.h
,
music.c
FadeRasterPaletteToPalette() :
wc1funcs.h
FadeViewportPaletteToColour() :
wc1funcs.h
,
cutscene.c
,
main.c
fail() :
wc1funcs.h
,
brains.c
FatalErrorAndExit() :
wc1funcs.h
,
cockpt.c
,
main.c
fCinematicFrameRate :
dib.c
fDegreesPerRadian :
mathutil.c
FetchDiskPacketRetrying() :
wc1funcs.h
,
cutscene.c
,
disk.c
,
logic.c
,
nav.c
,
pilot.cpp
FF_missile_intelligence() :
wc1funcs.h
,
brains.c
,
spc.c
FigureArcadeTime() :
wc1funcs.h
,
main.c
FillFixedVectorWithRandomComponents() :
wc1funcs.h
,
geom.c
FillGraphicSuffix() :
wc1funcs.h
,
eventmgr.c
FillRasterBytes() :
wc1funcs.h
,
screens.c
FillRasterClip() :
wc1funcs.h
FillRasterClipCheckerboard() :
wc1funcs.h
FillRasterEllipse() :
wc1funcs.h
FillViewportEllipse() :
wc1funcs.h
,
gr.c
find_child_object() :
wc1funcs.h
,
ship.c
find_child_ship() :
wc1funcs.h
,
ship.c
find_next_gun() :
wc1funcs.h
,
select.c
find_next_ship_turn_slot() :
wc1funcs.h
,
mission.c
find_objective() :
wc1funcs.h
,
targ.c
find_ratio() :
wc1funcs.h
,
logic.c
find_ship_index() :
wc1funcs.h
,
cockpt.c
,
logic.c
,
mission.c
find_ships_sphere() :
wc1funcs.h
,
logic.c
find_squad_center() :
wc1funcs.h
,
logic.c
find_vacant_3d_object() :
wc1funcs.h
,
geom.c
find_weapon() :
wc1funcs.h
,
logic.c
,
ship.c
FindActiveSoundEntryBySample() :
wc1funcs.h
,
sound.c
FindCdRomDriveByVolumeLabel() :
wc1funcs.h
,
winsys.c
FindEnemyAimingWithinRange() :
logic.c
FindIFFChunkData() :
wc1funcs.h
FindMenuRegionAtPoint() :
wc1funcs.h
,
killbrd.c
FindNavMapLabelAtPoint() :
nav.c
FindNearestNavPoint() :
wc1funcs.h
,
logic.c
,
main.c
FindSceneAnimationCommand() :
wc1funcs.h
,
logic.c
FindTrainSimHighScore() :
wc1funcs.h
,
trainsim.c
FindWaveTableEntryByName() :
wc1funcs.h
,
sound.c
FinishPacketDecompressionHook() :
wc1funcs.h
,
eventmgr.c
fire() :
wc1funcs.h
,
logic.c
,
ship.c
fire_afterburner() :
wc1funcs.h
,
ship.c
fire_computer_graphic_missile() :
wc1funcs.h
,
cockpt.c
fire_fixed_projectile_weapon() :
wc1funcs.h
,
ship.c
fire_flack() :
wc1funcs.h
,
ship.c
fire_missile() :
wc1funcs.h
,
ship.c
fire_players_lasers() :
wc1funcs.h
,
main.c
fire_super_brake() :
wc1funcs.h
,
ship.c
fire_turrets() :
wc1funcs.h
,
ship.c
fire_weapon() :
wc1funcs.h
,
ship.c
fire_when_ready() :
wc1funcs.h
,
logic.c
FireOnAlternateTurns() :
logic.c
FireworkState :
wcdata.h
FireworkState_size_must_be_0x0c :
wcdata.h
fix_objects_ijk() :
wc1funcs.h
,
geom.c
fix_velocity() :
wc1funcs.h
,
ship.c
FixedToShortSaturating() :
wc1funcs.h
,
cockpt.c
,
geom.c
FixedVector :
wcdata.h
fizzle_fade() :
wc1funcs.h
,
gr.c
flag_ace() :
wc1funcs.h
,
logic.c
flag_objective() :
wc1funcs.h
,
cockpt.c
,
main.c
flag_reached() :
wc1funcs.h
,
cockpt.c
flip_angle() :
wc1funcs.h
,
ship.c
FlushInputEvents() :
wc1funcs.h
,
eventmgr.c
FlushSoundEffect() :
wc1funcs.h
,
music.c
FlushSoundEffects() :
wc1funcs.h
,
music.c
FlushSoundEffectsAndLog() :
wc1funcs.h
,
cutscene.c
,
music.c
FontHeight() :
wc1funcs.h
,
mathfp.c
FontWorkspace :
wc1base.h
force_view() :
wc1funcs.h
,
nav.c
,
spc.c
ForceStreamerTrigger() :
wc1funcs.h
,
gr.c
formation_break() :
wc1funcs.h
,
brains.c
formation_burst() :
wc1funcs.h
,
brains.c
FormatNavCoordinates() :
wc1funcs.h
,
nav.c
FormatTextBufferFromStart() :
wc1funcs.h
,
cockpt.c
FormatTextTokens() :
wc1funcs.h
,
cockpt.c
fPi :
mathutil.c
fRadiansPerDegree :
mathutil.c
FrameStartHook() :
wc1funcs.h
,
screen.c
FrameTickHook() :
eventmgr.c
FrameTimerCallback() :
wc1funcs.h
,
timer.c
free_3Space() :
wc1funcs.h
,
logic.c
free_3Space_objects() :
wc1funcs.h
,
logic.c
free_all_slots() :
wc1funcs.h
,
mission.c
free_cockpit() :
wc1funcs.h
,
logic.c
free_constellation() :
wc1funcs.h
,
logic.c
free_inflight_music() :
wc1funcs.h
,
logic.c
free_pilot_talk() :
wc1funcs.h
,
mission.c
free_ship() :
wc1funcs.h
,
mission.c
free_viewport() :
wc1funcs.h
,
gameflow.c
,
nav.c
FreeAllPilotTalk() :
mission.c
FreeBarracksMenuLabel() :
wc1funcs.h
,
barracks.c
FreeBarracksMenuLabels() :
wc1funcs.h
,
barracks.c
FreeCommDisplayResources() :
wc1funcs.h
,
comm.c
FreeConstellationObject() :
wc1funcs.h
,
logic.c
FreeFontWorkspace() :
wc1funcs.h
,
winsys.c
FreeGuardedAllocation() :
wc1funcs.h
,
winmain.c
FreeIfNotNull() :
wc1funcs.h
,
eventmgr.c
FreeNearHeapBlock() :
nearheap.c
FreePacketAndClear() :
wc1funcs.h
,
cutscene.c
,
logic.c
,
mathutil.c
,
pilot.cpp
FreeShapeSet() :
wc1funcs.h
,
logic.c
FreeTalker() :
wc1funcs.h
,
screens.c
FreeWaveTable() :
wc1funcs.h
,
sound.c
fSampledFps :
dib.c
fSpaceFlightFrameRate :
dib.c
FullMissionScore() :
wc1funcs.h
,
gameflow.c
funeral_player() :
wc1funcs.h
,
cutscene.c
funeral_sequence() :
wc1funcs.h
,
cutscene.c
funeral_wingman() :
wc1funcs.h
,
cutscene.c
futurion_intelligence() :
wc1funcs.h
,
brains.c
FxDriverShutdownHook() :
wc1funcs.h
,
install.c
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