Wing Commander
Reconstructed Win32 source (1996)
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Here is a list of all enum values with links to the files they belong to:
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OBJECT_CLASS_ASTEROID :
wcdata.h
OBJECT_CLASS_CAPITAL_SHIP :
wcdata.h
OBJECT_CLASS_DEBRIS :
wcdata.h
OBJECT_CLASS_DUST :
wcdata.h
OBJECT_CLASS_EXPLOSION :
wcdata.h
OBJECT_CLASS_FIXED_OBJECT :
wcdata.h
OBJECT_CLASS_FUTURION :
wcdata.h
OBJECT_CLASS_MINE :
wcdata.h
OBJECT_CLASS_MISSILE :
wcdata.h
OBJECT_CLASS_NULL :
wcdata.h
OBJECT_CLASS_PLANET :
wcdata.h
OBJECT_CLASS_PROJECTILE :
wcdata.h
OBJECT_CLASS_SHIP :
wcdata.h
OBJECT_CLASS_STAR :
wcdata.h
OBJECT_TYPE_ASTEROID1 :
wcdata.h
OBJECT_TYPE_ASTEROID2 :
wcdata.h
OBJECT_TYPE_ASTEROID3 :
wcdata.h
OBJECT_TYPE_ASTEROID4 :
wcdata.h
OBJECT_TYPE_ASTEROID5 :
wcdata.h
OBJECT_TYPE_ASTEROID6 :
wcdata.h
OBJECT_TYPE_ASTEROID_FIELD :
wcdata.h
OBJECT_TYPE_BLUE_SPARK :
wcdata.h
OBJECT_TYPE_COUNT :
wcdata.h
OBJECT_TYPE_DEBRIS_DUST :
wcdata.h
OBJECT_TYPE_DEBRIS_GLASS :
wcdata.h
OBJECT_TYPE_DEBRIS_METAL_SHEET :
wcdata.h
OBJECT_TYPE_DEBRIS_O_RING :
wcdata.h
OBJECT_TYPE_DEBRIS_PIPE :
wcdata.h
OBJECT_TYPE_DEBRIS_SHIP_GIRDER_CHUNK :
wcdata.h
OBJECT_TYPE_DEBRIS_SHIP_TUBING :
wcdata.h
OBJECT_TYPE_DEBRIS_WING :
wcdata.h
OBJECT_TYPE_DILLIGENT :
wcdata.h
OBJECT_TYPE_DORKIR :
wcdata.h
OBJECT_TYPE_DRALTHI :
wcdata.h
OBJECT_TYPE_DRAYMAN :
wcdata.h
OBJECT_TYPE_DUMB_FIRE_MISSILE :
wcdata.h
OBJECT_TYPE_EJECTED_PILOT :
wcdata.h
OBJECT_TYPE_EXETER :
wcdata.h
OBJECT_TYPE_EXPLOSION0 :
wcdata.h
OBJECT_TYPE_EXPLOSION1 :
wcdata.h
OBJECT_TYPE_EXPLOSION2 :
wcdata.h
OBJECT_TYPE_FF_MISSILE :
wcdata.h
OBJECT_TYPE_FRALTHI :
wcdata.h
OBJECT_TYPE_GRATHA :
wcdata.h
OBJECT_TYPE_HEAT_SEEKING_MISSILE :
wcdata.h
OBJECT_TYPE_HORNET :
wcdata.h
OBJECT_TYPE_HYPERSPACE_JUMP_FLASH :
wcdata.h
OBJECT_TYPE_IMAGE_RECOGNITION_MISSILE :
wcdata.h
OBJECT_TYPE_JALTHI :
wcdata.h
OBJECT_TYPE_KILRATHI_BASE :
wcdata.h
OBJECT_TYPE_KRANT :
wcdata.h
OBJECT_TYPE_LASER_CANNON :
wcdata.h
OBJECT_TYPE_LASER_SPARK :
wcdata.h
OBJECT_TYPE_LUMBARI :
wcdata.h
OBJECT_TYPE_MASS_DRIVER_CANNON :
wcdata.h
OBJECT_TYPE_MINE_FIELD :
wcdata.h
OBJECT_TYPE_NEUTRON_PARTICLE_GUN :
wcdata.h
OBJECT_TYPE_RALARI :
wcdata.h
OBJECT_TYPE_RAPIER :
wcdata.h
OBJECT_TYPE_RAPTOR :
wcdata.h
OBJECT_TYPE_RED_SPARK :
wcdata.h
OBJECT_TYPE_ROCK_CHUNK :
wcdata.h
OBJECT_TYPE_SALTHI :
wcdata.h
OBJECT_TYPE_SCIMITAR :
wcdata.h
OBJECT_TYPE_SIVAR :
wcdata.h
OBJECT_TYPE_SNAKEIR :
wcdata.h
OBJECT_TYPE_SPACE_DUST :
wcdata.h
OBJECT_TYPE_SPACE_MINE :
wcdata.h
OBJECT_TYPE_SPARK_TRAIL :
wcdata.h
OBJECT_TYPE_SPIKERI :
wcdata.h
OBJECT_TYPE_THRUSTERS :
wcdata.h
OBJECT_TYPE_TIGERS_CLAW :
wcdata.h
OBJECT_TYPE_TORPEDO :
wcdata.h
OBJECT_TYPE_TURRET :
wcdata.h
OBJECT_TYPE_TYPES :
wcdata.h
OBJECT_TYPE_VENTURE :
wcdata.h
OBJECTIVE_BREAK_FORMATION :
wcdata.h
OBJECTIVE_DESTROY_SHIP :
wcdata.h
OBJECTIVE_ENGAGE_ENEMY :
wcdata.h
OBJECTIVE_EVADE_ENEMY :
wcdata.h
OBJECTIVE_GUARD :
wcdata.h
OBJECTIVE_HOLD_FORMATION :
wcdata.h
OBJECTIVE_HOME_BASE :
wcdata.h
OBJECTIVE_NAV_POINT :
wcdata.h
OBJECTIVE_NONE :
wcdata.h
OBJECTIVE_REACH_SHIP :
wcdata.h
OBJECTIVE_WANDER :
wcdata.h
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